Post by perfectbody on Dec 7, 2006 10:23:24 GMT 1
ok i thought as were the better guild it would be a shame if we lost because of some stupid reason so im putting this up as a guideline: (situations may change etc etc)
THE START ROOM!: bishou will buff us all up as were all inside! we should all get the 20 stamina buff from a priest before we join the que as it may be an instant enter! get all your pots and scroll buffs up at the start of the match!
THE TUNNEL SPRINT!: let a rogue (me or dreaper or nomie will probably get it anyway) get the sprint, if as a rogue you get sprint get the bezerker buff also!
INITIAL FIGHT- THIS IS IMPORTANT!!!: we all know the puddleducks routine (charge a caster and let dps commence) so we want to use this to our advantage. i would like all to be within hitting distance of each other when we go in to battle, warriors charge there healers!!!! iv done a bit of looking and they have a druid with a bit of hp to spare lol so kill him instantly!
ALL DPS FOCUS ON PRIESTS AND HEALERS!! once healers are dead kill there rogues as this will be the bulk of there team. LEAVE THE WARRIORS!!! atleast one of them has 1.8k hp and massive armour with his shield so leave them til last!!
WE NEED TO WIN THIS INITIAL BATTLE!!! it may last forever as respawns and such join up again and again.
FLAG TEAM!: on the day i will delocate a flag team this will consist of (1 warrior 1 paladin 1 rogue and 1 hunter) if you get the command to "peel off" you should all leave the battlefield centre and meet up at there ramp!! go as a group and kill and destroy mission to the flagroom, this is a guild vs guild so will probably be a defence in place! kil them and let paladin/warrior take flag!
DEFENCE TEAM!: once the initial battle is over and we win/(lose lol) there will not be an allocated defence team as holding the midfield will i think count as a good defence, if they are prepared and get our flag then the call for a defence team of (1 nightelf hunter and 1 rogue) will be called for. (navy/me) as we have done defence well together in the past.
scenario 1: (flag vs flag) we have there flag and they have ours both in bases: THIS SHOULD NEVER OCCUR! however; if it does, DEFENCE TEAM and NONE FLAG TEAM so six of us will become the flag rescue mission. the FLAG TEAM will stay with the flag carrier!
do your thing basically.
scenario 2: (enemy zerg) this is if the team goes for an all out re-group and attack or; we force them to regroup by killing them all lol: we will get there flag and head back via there GY as they will not die easily as a re-grouped 10 vs our defence and none flag team. take flag and head to our ramp, all the rest should maximise dps output on there healers and then flag carrier.
scenario 3: (enemy are ......... <insert bad word of choice) just do your thing guies and kil them in order of healers first then dps and things will be smooth.
HAVE FUN: NO PRESSURE BUT WE DID PICK THE FIGHT AND SO SHOULD PUT UP A FIGHT lol BUT HAVE FUN !!!!!!
THE START ROOM!: bishou will buff us all up as were all inside! we should all get the 20 stamina buff from a priest before we join the que as it may be an instant enter! get all your pots and scroll buffs up at the start of the match!
THE TUNNEL SPRINT!: let a rogue (me or dreaper or nomie will probably get it anyway) get the sprint, if as a rogue you get sprint get the bezerker buff also!
INITIAL FIGHT- THIS IS IMPORTANT!!!: we all know the puddleducks routine (charge a caster and let dps commence) so we want to use this to our advantage. i would like all to be within hitting distance of each other when we go in to battle, warriors charge there healers!!!! iv done a bit of looking and they have a druid with a bit of hp to spare lol so kill him instantly!
ALL DPS FOCUS ON PRIESTS AND HEALERS!! once healers are dead kill there rogues as this will be the bulk of there team. LEAVE THE WARRIORS!!! atleast one of them has 1.8k hp and massive armour with his shield so leave them til last!!
WE NEED TO WIN THIS INITIAL BATTLE!!! it may last forever as respawns and such join up again and again.
FLAG TEAM!: on the day i will delocate a flag team this will consist of (1 warrior 1 paladin 1 rogue and 1 hunter) if you get the command to "peel off" you should all leave the battlefield centre and meet up at there ramp!! go as a group and kill and destroy mission to the flagroom, this is a guild vs guild so will probably be a defence in place! kil them and let paladin/warrior take flag!
DEFENCE TEAM!: once the initial battle is over and we win/(lose lol) there will not be an allocated defence team as holding the midfield will i think count as a good defence, if they are prepared and get our flag then the call for a defence team of (1 nightelf hunter and 1 rogue) will be called for. (navy/me) as we have done defence well together in the past.
scenario 1: (flag vs flag) we have there flag and they have ours both in bases: THIS SHOULD NEVER OCCUR! however; if it does, DEFENCE TEAM and NONE FLAG TEAM so six of us will become the flag rescue mission. the FLAG TEAM will stay with the flag carrier!
do your thing basically.
scenario 2: (enemy zerg) this is if the team goes for an all out re-group and attack or; we force them to regroup by killing them all lol: we will get there flag and head back via there GY as they will not die easily as a re-grouped 10 vs our defence and none flag team. take flag and head to our ramp, all the rest should maximise dps output on there healers and then flag carrier.
scenario 3: (enemy are ......... <insert bad word of choice) just do your thing guies and kil them in order of healers first then dps and things will be smooth.
HAVE FUN: NO PRESSURE BUT WE DID PICK THE FIGHT AND SO SHOULD PUT UP A FIGHT lol BUT HAVE FUN !!!!!!